I made the tastiest strawberry jam yesterday. This was only my second jam ever, and the first to deviate from a strict recipe. My first jam was a blueberry-lime that, while good, was too sweet and not very outstanding. It seemed like any jam off a grocery store shelf. So I wanted a jam that wasn't so sugary and that was clearly a different beast than the store-bought stuff. So I bought some strawberries as they were "in season" (meaning that somewhere on planet Earth a crop was harvested and then quickly transported to Arizona) and proceeded to review my home canning guide. I looked online at a couple canning forums and found that most people who are unhappy with conventional jam recipes are looking to remove pectin from the process, as using pectin is not "traditional enough" for them. The general advice given them was to use more sugar, and/or cook longer.
It was explained that most jam recipes are about 60% sugar as this allows it to gel and supposedly helps to preserve it for longer. Well, since my aim was to reduce the sugar in order to actually taste the fruit (and make it healthier) I decided on a simple solution. I would cut back the total sugar by about 1/3 and add about 15% more pectin than called for. As a last resort I would be able to cook it as long as necessary in order to get the desired gel. This was important as I planned to replace 1 cup of sugar with 2/3 cups of sweet agave nectar (this is the prescribed ratio of substitution) which would further impede the jam's gelling as it is a liquid. I also elected to use brown sugar in place of some of the granulated sugar because it is so much more delicious. To address the preservation issue, I decided that there was not much I could do, but it couldn't hurt to add a small amount of lemon juice in order to increase the acidity (lower the pH) and make it slightly less hospitable to molds, bacteria, etc.
So finally, I prepared and mashed the strawberries, added the agave nectar, brown sugar, granulated sugar, pectin, lemon juice, and in a last-minute flash of inspiration, a bit of pure vanilla extract. I cooked the jam for a while but was concerned as it still seemed too liquid. This is a difficult judgement for a dilettante like myself, as the molten jam is much more fluid than the cool jam will be. I continued to cook it until I felt like it was as close as I dared to get it to gelling without burning it.
After the jam was canned and cooled I was relieved to find that it was stable (not runny) in the jars. So, I popped one open and took a sample. What I found was a jam that, likely due to the prolonged cooking, had an indescribable consistency. It is so soft that I want to compare it to applesauce, although I can invert an open jar without losing any jam on the floor, and I can spread it on bread without the bread absorbing any liquid. It's like a strawberry-cloud dream. And the flavor! With the reduced sugar, the strawberry flavors really shine through, with a bit of molasses taste from the brown sugar and the faintest hint of vanilla. This barrage of flavor made the agave nectar undetectable to a pedestrian palate like mine, but I don't dare remove it from the recipe in case it is somewhat responsible for the amazing consistency.
So here is the recipe in as much detail as I can give. I apologize, but I am notorious for eyeballing measurements of non-critical experimental ingredients.
Ingredients:
3 lbs. fresh strawberries (about 5-6 cups once pulverized)
2/3 cups Agave Nectar
1 1/2 cups brown sugar
1/2 cups granulated sugar
6 tbsp classic pectin
approx. 2 oz lemon juice
a few tsp (?) pure vanilla extract
standard canning equipment
Yields 6 cups
Procedure:
Wash, decap, and quarter strawberries. Mash one layer at a time, until all chunks are damaged and immersed in fluid. In large pot add all ingredients, bring to a boil stirring constantly. Continue to low boil to desired consistency, approximately 20-30 min. Follow standard boiling water canning procedures.
Feel free to experiment with every aspect of this recipe and leave me any advice, feedback, etc. as I am just a novice myself!
Saturday, April 28, 2012
Wednesday, April 18, 2012
On Population
Over the past decade Americans have become increasingly interested in reducing the responsibility they feel for the negative impact that their existence has on the chemical and biological makeup of our planet. Many people make daily decisions to reduce their "footprint" so long as they don't have to drastically alter their routines, and some are even willing to pay more money or suffer more inconvenience in order to be friendly to the planet. Most of these same people would identify themselves as being in agreement with Charles Darwin and his ideas about natural selection and survival of the fittest. According to these theories, as humans we should ultimately be concerned with ensuring the continued existence of our species, and one aspect of that concern should be to avoid poisoning our habitat or causing a disruption in the food chain. I want to emphasize that our interests in being green are and should be selfish. The Earth herself doesn't care which chemicals are in the atmosphere, or even if life exists on her surface and in her oceans. And as for the other species, if they cannot adapt to the constantly changing ecosystems, then it is natural and proper that they should go extinct. For example, if we fish cod into extinction then they are merely joining a very long list of species on this planet that have failed the test of survival. Now we may wish to preserve the cod species because they are critical, useful, or merely delicious. However I wish to emphasize that our protection of them, or the coral reefs, or panda bears, is ultimately a self-serving goal.
It is easily conceivable that we could inadvertently alter our planet drastically enough that we could make it uninhabitable for our progeny. It is my opinion that we as a species should be aware of this and take certain precautions in order to forestall our extinction, but our extinction is almost certainly inevitable. We could be annihilated next year by a rogue asteroid, or we could survive until our sun goes red giant and engulfs our little blue planet, or we could even survive that event only to perish when the last star in the Milky Way fizzles out.
So, what is a more realistic goal than "the infinite continuation of the human species"? How about we try to reduce human suffering due to shortages of resources? I will die one day, maybe soon, but I would prefer if it was not due to starvation, famine, disease, or exposure.
Have I piqued your interest? I have a single offspring, and people (usually strangers) often ask when my wife and I will have more. Well, sometimes when two adults really love one another... a baby comes. But as far as planning goes, I feel that it is irresponsible to increase the human population of the Earth, and there are plenty of unwanted children out there who would benefit from adoption. I find it fascinating that this is not a point of view that I am comfortable sharing with strangers, probably because it is an indictment of most families.
Our planet has a carrying capacity, and that capacity certainly rises with technological innovations, but at some point even if food and fuel and water do not limit our population, then physical space will. Even well fed humans will not live shoulder to shoulder with other humans, and even if we would, at some point we would have to become a planet sized pile of living bodies to keep growing. In other words, our population is limited. In today's geopolitical realities, a baby born in the "west" (read: wealthy country) will generally have ample access to food, fuel, water, and space, but these resources are limited, so others must be deprived in order to supply the wealthy. Of course this sort of zero-sum game is unsustainable (the deprived will resort to violence to keep their resources) but in the meantime there will be unnecessary suffering.
I say it is unnecessary because if every human adult made the choice to be responsible for the global population, there would be no shortage of resources. I will not deprive another human of resources because I "want more kids". The right to procreate is a basic human right only insofar as it does not interfere with the basic human rights of others. Instead of trying to emulate some stereotype about the "perfect family" whose authorship you haven't even considered, you could adopt or foster a person who is already in existence.
It is easily conceivable that we could inadvertently alter our planet drastically enough that we could make it uninhabitable for our progeny. It is my opinion that we as a species should be aware of this and take certain precautions in order to forestall our extinction, but our extinction is almost certainly inevitable. We could be annihilated next year by a rogue asteroid, or we could survive until our sun goes red giant and engulfs our little blue planet, or we could even survive that event only to perish when the last star in the Milky Way fizzles out.
So, what is a more realistic goal than "the infinite continuation of the human species"? How about we try to reduce human suffering due to shortages of resources? I will die one day, maybe soon, but I would prefer if it was not due to starvation, famine, disease, or exposure.
Have I piqued your interest? I have a single offspring, and people (usually strangers) often ask when my wife and I will have more. Well, sometimes when two adults really love one another... a baby comes. But as far as planning goes, I feel that it is irresponsible to increase the human population of the Earth, and there are plenty of unwanted children out there who would benefit from adoption. I find it fascinating that this is not a point of view that I am comfortable sharing with strangers, probably because it is an indictment of most families.
Our planet has a carrying capacity, and that capacity certainly rises with technological innovations, but at some point even if food and fuel and water do not limit our population, then physical space will. Even well fed humans will not live shoulder to shoulder with other humans, and even if we would, at some point we would have to become a planet sized pile of living bodies to keep growing. In other words, our population is limited. In today's geopolitical realities, a baby born in the "west" (read: wealthy country) will generally have ample access to food, fuel, water, and space, but these resources are limited, so others must be deprived in order to supply the wealthy. Of course this sort of zero-sum game is unsustainable (the deprived will resort to violence to keep their resources) but in the meantime there will be unnecessary suffering.
I say it is unnecessary because if every human adult made the choice to be responsible for the global population, there would be no shortage of resources. I will not deprive another human of resources because I "want more kids". The right to procreate is a basic human right only insofar as it does not interfere with the basic human rights of others. Instead of trying to emulate some stereotype about the "perfect family" whose authorship you haven't even considered, you could adopt or foster a person who is already in existence.
Friday, April 13, 2012
In which I accuse Americans of encouraging dishonesty in our leaders
Intellectual honesty is a value that I hold in very high regard. It is, like most virtues, impossible to master completely and yet it is absolutely essential that we continually strive for it if we wish to come to any meaningful conclusions in our thought processes and in our social interactions. It is extremely difficult to prevent our opinions and preconceptions from clouding our reasoning, yet if we should wish to arrive at conclusions that are sound and defensible then we must not allow our personal interests to influence our analysis of the evidence for and against certain positions.
An example of why this is so important follows: Person A and Person B are having a discussion regarding the nature of the Bible. Person A has a strong personal belief that the Bible is the divinely inspired and protected Word of God, and Person B is undecided about the veracity of this claim.
A:"The Bible is God's message to humanity, and he has protected its teachings from inappropriate alteration over the millennia, so we can be sure that it's message today is in accordance with God's will, regardless of the language or format."
B:"How can we be sure?"
A:"Simple. The Bible tells us that this is so."
B:"That is not a logically valid supporting argument, it is merely circular."
A:"Yes, to one without faith. Once you accept it to be true, however, it makes perfect sense."
B:"I see. Perhaps we should discuss another topic? Your arguments are irreconcilable with my understanding of logic."
If person A had shelved their personal beliefs (no matter how firmly held) for the sake of the argument and relied instead on proper logical reasoning, then a very interesting conversation could have developed, and one or both parties may have learned new information as a result. Philosophers can apply a technique that helps to safeguard one from allowing their beliefs and preconceptions from improperly influencing their investigation of an issue. The technique is to identify one's own beliefs on an issue and, instead of attempting to validate them logically, to try earnestly to disprove them. The benefits of this are twofold. First, we are less likely to overlook a contradiction or logical flaw when we are building an argument against our beliefs than we are when seeking to validate them. Second, presupposing that our beliefs don't change as a result of the investigation, we are now very well prepared to counter arguments against our beliefs.
This brings us to the heart of the issue. In American politics, few accusations are more damning to a politician than "the flip-flop". Any politician who changes his or her stance on a Big Issue such as abortion, gay marriage, gun control, social security, or tax policy will be accused of being disingenuous and untrustworthy. They will be portrayed as being nothing more than a weathervane of public opinion, willing to embrace whatever position is most likely to get them elected or reelected.
While it is almost certainly true that most American politicians are morally vapid megalomaniacs, this is, believe it or not, the lesser of two evils. Consider this imaginary scenario: The entire world is plunged into a deep economic depression due to a supernova-sized subprime mortgage bubble bursting, unemployment soars, and the once blissfully ignorant citizens of America are blubbering for their President to magically turn off the negative effects of several decades-worth of unprecedented financial irresponsibility. Oh, yeah, and he's not allowed to raise taxes on the wealthy. Now suppose our imaginary President listens to the best advice of the most respected economists on the planet, all of whom disagree on the best approach to take, and so he or she makes a choice based on the evidence. Suppose a few months later (s)he's halfway through a massive government spending binge designed to inject liquidity into the economy, and every single one of his economic advisers now approach and say, "uhh, we got it wrong and now we are all unanimously convinced that the best thing to do would be to stop spending immediately."
Now our imaginary President faces a conundrum. Should he change his policy? The best interests of the American people are on one side of the balance, and his reelection is on the other. Now this admittedly over-wrought fictitious example is meant to demonstrate that we should encourage everyone to make decisions and form beliefs based on the best evidence available to them at the time, rather than penalize them for showing intellectual honesty.
Think about it. Take it from me, few self-inflicted experiences are as humbling and rewarding as changing your mind about a belief that you have firmly held for a long time. If I ever should meet a man who has never changed his mind about a thing, then I will have witnessed the ultimate in moral decadence. His values will be as the clouds, ethereal and out of view, while mine will be like steel, tempered and forged by a lifetime of scrutiny and investigation.
An example of why this is so important follows: Person A and Person B are having a discussion regarding the nature of the Bible. Person A has a strong personal belief that the Bible is the divinely inspired and protected Word of God, and Person B is undecided about the veracity of this claim.
A:"The Bible is God's message to humanity, and he has protected its teachings from inappropriate alteration over the millennia, so we can be sure that it's message today is in accordance with God's will, regardless of the language or format."
B:"How can we be sure?"
A:"Simple. The Bible tells us that this is so."
B:"That is not a logically valid supporting argument, it is merely circular."
A:"Yes, to one without faith. Once you accept it to be true, however, it makes perfect sense."
B:"I see. Perhaps we should discuss another topic? Your arguments are irreconcilable with my understanding of logic."
If person A had shelved their personal beliefs (no matter how firmly held) for the sake of the argument and relied instead on proper logical reasoning, then a very interesting conversation could have developed, and one or both parties may have learned new information as a result. Philosophers can apply a technique that helps to safeguard one from allowing their beliefs and preconceptions from improperly influencing their investigation of an issue. The technique is to identify one's own beliefs on an issue and, instead of attempting to validate them logically, to try earnestly to disprove them. The benefits of this are twofold. First, we are less likely to overlook a contradiction or logical flaw when we are building an argument against our beliefs than we are when seeking to validate them. Second, presupposing that our beliefs don't change as a result of the investigation, we are now very well prepared to counter arguments against our beliefs.
This brings us to the heart of the issue. In American politics, few accusations are more damning to a politician than "the flip-flop". Any politician who changes his or her stance on a Big Issue such as abortion, gay marriage, gun control, social security, or tax policy will be accused of being disingenuous and untrustworthy. They will be portrayed as being nothing more than a weathervane of public opinion, willing to embrace whatever position is most likely to get them elected or reelected.
While it is almost certainly true that most American politicians are morally vapid megalomaniacs, this is, believe it or not, the lesser of two evils. Consider this imaginary scenario: The entire world is plunged into a deep economic depression due to a supernova-sized subprime mortgage bubble bursting, unemployment soars, and the once blissfully ignorant citizens of America are blubbering for their President to magically turn off the negative effects of several decades-worth of unprecedented financial irresponsibility. Oh, yeah, and he's not allowed to raise taxes on the wealthy. Now suppose our imaginary President listens to the best advice of the most respected economists on the planet, all of whom disagree on the best approach to take, and so he or she makes a choice based on the evidence. Suppose a few months later (s)he's halfway through a massive government spending binge designed to inject liquidity into the economy, and every single one of his economic advisers now approach and say, "uhh, we got it wrong and now we are all unanimously convinced that the best thing to do would be to stop spending immediately."
Now our imaginary President faces a conundrum. Should he change his policy? The best interests of the American people are on one side of the balance, and his reelection is on the other. Now this admittedly over-wrought fictitious example is meant to demonstrate that we should encourage everyone to make decisions and form beliefs based on the best evidence available to them at the time, rather than penalize them for showing intellectual honesty.
Think about it. Take it from me, few self-inflicted experiences are as humbling and rewarding as changing your mind about a belief that you have firmly held for a long time. If I ever should meet a man who has never changed his mind about a thing, then I will have witnessed the ultimate in moral decadence. His values will be as the clouds, ethereal and out of view, while mine will be like steel, tempered and forged by a lifetime of scrutiny and investigation.
Thursday, April 12, 2012
2011 Manning Essay
What follows is an impromptu essay that I wrote in 2011 in order to formulate my thoughts on an important news story. Much has happened since then, but I have left this essay unedited because I am more interested in documenting my thoughts at the time of their conception than I am with ensuring that my blog entries are always in agreement with my current beliefs.
In 1946, a
top level Nazi officer named Hermann Goering was on trial for war crimes,
crimes against peace, and crimes against humanity, for which he would be found
guilty and sentenced to death by hanging.
During an interview in his cell, Goering said the following:
“Naturally the common people don't want war; neither in
Russia, nor in England, nor in America, nor in Germany. That is understood. But
after all, it is the leaders of the country who determine policy, and it is
always a simple matter to drag the people along, whether it is a democracy, or
a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or
no voice, the people can always be brought to the bidding of the leaders. That
is easy. All you have to do is to tell them they are being attacked, and
denounce the pacifists for lack of patriotism and exposing the country to
danger. It works the same in any country.”
A
21st century American may be horrified by the possibility that a
historical figure as despicable as Hermann Goering may be correct in his
opinions about wartime politics, but intellectual honesty would require that we
weigh his claims objectively.
My
purpose in writing is to influence social opinion in regard to a recent event
that I believe has not been treated in a manner consistent with the values of
our country. Specifically, I am talking
about the July 12, 2007 incident of a U.S. Apache attack helicopter firing on a
group of individuals in Baghdad, Iraq.
For those unfamiliar with the incident I will give a brief summary: two Reuters news agency employees were killed
along with a number of Iraqi nationals.
Also, two young children were badly injured and their ultimate fates are
unknown. In the wake of the incident
Reuters requested an explanation from the Pentagon but were essentially
ignored. Recently, a young American
soldier named Bradley Manning got access to a video of the whole incident and
leaked it to Wikileaks.org along with a vast amount of other classified
material. Since Wikileaks released the
video on a website called collateralmurder.com, the incident has become widely
discussed.
As
I intend to give my personal opinions about the content of the video, it is necessary for me to give
some background information on myself. I
am a veteran of Operation Enduring Freedom and Operation Iraqi Freedom, I am
currently a civilian but was a Specialist in the Army at the time of my separation. My tour of duty in Iraq was from November
2007 to January 2009 in the capital city of Baghdad. I was a light infantryman and was daily
exposed to the dangers of war and the difficult decisions that every combat
soldier faces. By coincidence, the
region of the city in which my unit lived and operated was nearby to the scene
of the July 12, 2007 incident (although I had no knowledge of it until the
collateralmurder.com leak), so I believe I have an accurate understanding of
the area, the people, their mood, and the Rules of Engagement (ROE).
The
first time I watched the video, I was simply dumbfounded. When a soldier makes a decision to fire
his/her weapon, he/she is responsible for first considering several factors:
first and foremost, is my target an enemy combatant? If yes, then the next consideration should
be: will my weapon cause bodily harm to any noncombatants or friendly
troops? If no, then a final
consideration should be: is the destructive power of my weapon unnecessarily
high for the target in consideration, and if so is there a less destructive but
still adequate weapon system at my disposal?
As an infantryman this final consideration was often repeated to me, as
our supposed purpose in Iraq was to win the hearts and minds of the people, and
it was determined by the strategists that killing a single enemy combatant is
not desirable if it requires significant collateral damage to surrounding
civilians or property. The gunner of the
Apache helicopter had several minutes to make his assessment, a rare luxury
considering these decisions often have to be made split-second. When the gunner made the decision to fire, it
seems his criteria for doing so was that at least two or three of the eight
individuals in the group were armed with AK-47s and that one had an RPG. Despite the less-than-ideal resolution of the
Apache's gunsight, I would agree that maybe two of the individuals were
carrying items that look like rifles, although I doubt that any expert could
positively identify the specific type based on the few seconds of grainy footage. The RPG, on the other hand, I would argue is
extremely dubious. Not only does it not
look like an RPG (it looks more like a camera), but once the helicopter circles
around to get a clear shot, the RPG seems to have mysteriously
disappeared. But far more telling as to
the nature and intentions of the individuals is their behavior. These men were not behaving like
combatants. I know firsthand that the
enemy combatants are keenly aware of the killing power of Apache helicopters,
so when the Apaches are overhead, enemies will often disappear, but at the very
least they will seek cover and concealment, not stand around in groups in the
middle of the street. So, my evaluation
of consideration number one (is my target an enemy combatant) is s very shaky
maybe. Unfortunately, the gunner's
defense falls to pieces after that. If
we allow that two, or even three of the men were armed, that leaves five
unarmed men within arm's reach who would not qualify as enemy combatants, and
who would surely be killed or severely injured if subjected to fire from a 30mm
cannon. Now, when we consider that these
men, enemies or not, were not firing at the helicopter or at the U.S. ground
forces, we must agree that they did not represent an immediate threat and hence
the gunner could have continued to observe and wait for a better opportunity to
fire. The third consideration
(unnecessary firepower) is tricky, because the 30mm cannon is the least
powerful weapon in the Apache's arsenal.
But since we determined that the targets were not presenting an
immediate threat to anyone and were in a residential neighborhood, perhaps the
risk of killing civilians and damaging houses should have outweighed the
gunner's desire to annihilate the group.
The
point here is not to second-guess the actions of our soldiers; after all they
have a much more comprehensive understanding of the situation than us. I am absolutely adamant that we show leniency
and understanding toward the actions of our troops as they are trained and
equipped for killing and we have chosen to send them to a theater where the
line between enemy and civilian is intentionally blurred. So even though my personal feeling is that
the helicopter gunner fired on those people because he wanted to, I am not
calling for him to be punished. The real
crime here was the military's cover-up.
The cover-up not only demonstrates that, at some level, this incident
was recognized as a mistake, but it also shows us a frightening reality of our
armed services today: their extreme arrogance and the attitude that they
don't have to answer to us. I
encountered this attitude myself during my service and was perplexed by it, but
this level of blatant disregard for their responsibility is alarming. I think that the botched cover-up of Pat Tillman's
death by friendly fire was a perfect example of how confident these military
leaders are in their belief that they can selectively filter what they report
back to the American people, and that if they have to use deception in order to
save face, they will not hesitate to do so.
And then there's the Rolling Stone article that got General Stanley
McChrystal fired by President Obama, exposing a level of arrogance that I
hadn't even imagined. If these few
instances, not to mention the Abu Ghraib scandal, have come to light, then
surely there have been a few that have gone unnoticed. And now Bradley Manning is being prosecuted
by the U.S. Army for leaking classified material. Interestingly, his charges all seem to be
more concerned with keeping up appearances rather than genuine concern that he
has endangered the country by releasing “classified” material. Most of his charges end with the phrase, “such
conduct being prejudicial to good order and discipline in the armed forces and
being of a nature to bring discredit upon the armed forces.” Last I heard Mr. Manning was being held by
the Army in a military prison in Kuwait.
This
is a truly dangerous relationship for the military to have with the
people. The people are partly guilty for
allowing this relationship to develop, by essentially saying, “we don't want to
know, just tell me how much money you need,” and the Pentagon has been happy to
oblige. I think that it is time we send
a message to the Generals and Admirals: “We're watching you, and make no
mistake: you answer to us.” Perhaps a
good place to start asserting ourselves would be on behalf of Mr. Manning,
demanding a public trial in the United States.
Mass Effect 3 ending
First let me say that I am fairly ashamed that my first post in what I hope will be an intellectually stimulating blog is about a video game. Let me offer two defenses: first, of the many topics which I have "in the works", most address moral or philosophical questions which are more or less timeless, so they can be left unfinished in the interest of weighing in on a pop-culture phenomenon which will very soon be forgotten. Second, if you give this entry a fair read, you will find that it is about much more than a video game.
So, the obligatory SPOILERS AHEAD.
Now, for any reader unfamiliar with this subject matter, I offer this summary. Mass Effect 3 is the third and final video game in the Mass Effect series, developed by a company called Bioware. This series is set in a science fiction universe more painstakingly created and detail-oriented than any other sci-fi universe that I have encountered in video games or movies, to include Star Wars and Star Trek. The story of the games is not remarkable, but the lengths to which the creators have gone to define and describe the technologies, settings, and cultures in the games are so great as to truly remind one that "science fiction" originally meant a blending of REAL SCIENCE and imagination. Instead of saying, "there are fast ships and laser guns and artificial gravity in space," the writers of this game have reduced the mystery of their imaginary technologies to a level easily swallowed by the analytically-minded. As an example, the sci-fi staple of "guns that shoot lasers" is incarnated as a piece of equipment that fully respects the REAL laws of physics of our universe, except that there is one imaginary material that, when electrified, emits a field which changes the mass of matter within it. Those who are curious are given encyclopedia-like entries in the game that describe in detail the physical workings of everything from the "shields" of military spacecraft to the bizarre consequences of faster-than-light travel.
Bear with me now, this level of detail on my part will pay off later.
Next, I will address the controversy. A huge percentage of core Mass Effect fans are seriously upset with the way the trilogy comes to an end. Critics are immediately dismissive of these fans as entitled whiners, which is understandable to anyone who has not experienced the trilogy. Unfortunately I have read many articles by professional journalists who all seem to miss the entire point of the fans' unhappiness. If there is one point that I make here today let it be this: Fans are not complaining about the story being over, or about how happy or sad the final moments were, or about who lived or died, or about how *they* would have written it. Fans ARE complaining about how the final moments are utterly incongruous with the entire culture, if you will, of the series. Read on, and keep an open mind.
I have seen dozens of references to "100 hours" as an estimate of the time it takes for an average playthrough of all three games a single time. This number bugs me, as it seems irrelevant. I personally have spent an estimated 300 hours (that's embarrassing, even over a three-year period) with the series, because these games are built around the idea of making tough choices which may effect anything from a couple's choice to immunize their unborn child to the extinction of all sapient life in the galaxy. Not every choice is black and white, and even for those that are, I may wish to play through twice in order to see the effects of all possible choices. So other die-hard fans (many of them more die-hard than myself), who are the upset ones, have invested many times more than 100 hours in this series. I point this out because it is not at all comparable to watching a movie, but it is somewhat comparable (in terms of time spent) to reading a very long novel. The other reason why that 100 hour figure is irrelevant is because Bioware, the creator, must have spent thousands upon thousands of paid man-hours to create just the details of the universe that were ultimately unnecessary to crafting a successful game. Personally I think this may be largely responsible for the success of the series, but I'm largely ignorant on that topic. My point is, the talented folks who created this game were interested enough in their own product to polish it to a much, much higher degree than is customary in today's popular video games. Keep that in mind as you read on.
A lot of this controversy is tangled up in critics (critical of the upset fans, not the ending, I know that's a weird way to phrase it) arguing that the storytellers have a right to tell their story how they want to, and we (the fans) don't have a right to demand change. They have missed the point entirely. Let me demonstrate. Before I even unwrapped my Mass Effect 3 Collector's Edition (again, embarrassing, but I thought it would be informative to point out that this is the only game I have ever pre-ordered, much less bought the collector's edition of), I was very unsure of how the game would end. I was virtually certain that the main character would perish, and I even thought there was a really good chance that it would end in failure, i.e. galactic genocide. I was very excited nonetheless. I was along for the ride, wherever Bioware chose to take me. During the two weeks or so it took me to get through the game, I was hooked. I had to make choices that genuinely made me squirm, and I loved the game for that. I never once adopted the mindset, "that part would have been better this way." In short, the game was the best video game I can remember playing through. Up until the end, I was genuinely on the edge of my seat. How would this epic story come to an end? Failure seemed likely, success just within reach, and I am always on guard for the unresolved ending which leaves room for a moneymaking sequel.
Then something very strange happened. The plot was derailed, and I was subjected to a short interactive cinematic sequence which can only be described as surreal. Not surreal as in the feel of the game was dreamlike, but rather the events in the game were suddenly so foreign to my 300 hours of familiarity that I felt disoriented. Then the game ends in a way which is just so very inorganic. The best way that I can think to describe it to one who hasn't experienced it, is if the last 50 pages of a novel were swapped with the last 50 pages of an unrelated novel. It wasn't intrinsically horrible stuff, just not relevant to the story in progress.
So. My personal, though uninformed, guess is that Bioware ran out of time. This seems likely to me because as I noted earlier, they seemed to genuinely cherish their product in its previous forms. If that assessment is correct, then they do have something to answer for. Artistic integrity is not a valid defense against not finishing a masterpiece. And here's the really sickening part. If they chose to release a new ending (I'm only saying this because they have confirmed that they won't), one that is up to the standards of the rest of their work, I would likely be willing to give them some of my hard-earned money for it. I know, I know, that is disgusting. But hear me out. These games have stood head and shoulders above their contemporaries, and yet all XBox 360 and PS3 games (I don't know about PC) have the same shelf price. I have bought games that I only played for 20 hours, so shouldn't there be a price difference for a game that will keep me interested for 5 times as long? After all, a Ferrari doesn't cost the same as a Toyota (no offense).
In closing I wish to point out to the journalists who have missed the point, that the upset fans are not so much dissatisfied with the type of ending that was delivered, but rather that the ending does not fit the story. This is NOT a small distinction.
There are many more interesting facets to this controversy, but I have gone on for far too long already, and most of what I left out are the aspects most heavily discussed elsewhere.
So, the obligatory SPOILERS AHEAD.
Now, for any reader unfamiliar with this subject matter, I offer this summary. Mass Effect 3 is the third and final video game in the Mass Effect series, developed by a company called Bioware. This series is set in a science fiction universe more painstakingly created and detail-oriented than any other sci-fi universe that I have encountered in video games or movies, to include Star Wars and Star Trek. The story of the games is not remarkable, but the lengths to which the creators have gone to define and describe the technologies, settings, and cultures in the games are so great as to truly remind one that "science fiction" originally meant a blending of REAL SCIENCE and imagination. Instead of saying, "there are fast ships and laser guns and artificial gravity in space," the writers of this game have reduced the mystery of their imaginary technologies to a level easily swallowed by the analytically-minded. As an example, the sci-fi staple of "guns that shoot lasers" is incarnated as a piece of equipment that fully respects the REAL laws of physics of our universe, except that there is one imaginary material that, when electrified, emits a field which changes the mass of matter within it. Those who are curious are given encyclopedia-like entries in the game that describe in detail the physical workings of everything from the "shields" of military spacecraft to the bizarre consequences of faster-than-light travel.
Bear with me now, this level of detail on my part will pay off later.
Next, I will address the controversy. A huge percentage of core Mass Effect fans are seriously upset with the way the trilogy comes to an end. Critics are immediately dismissive of these fans as entitled whiners, which is understandable to anyone who has not experienced the trilogy. Unfortunately I have read many articles by professional journalists who all seem to miss the entire point of the fans' unhappiness. If there is one point that I make here today let it be this: Fans are not complaining about the story being over, or about how happy or sad the final moments were, or about who lived or died, or about how *they* would have written it. Fans ARE complaining about how the final moments are utterly incongruous with the entire culture, if you will, of the series. Read on, and keep an open mind.
I have seen dozens of references to "100 hours" as an estimate of the time it takes for an average playthrough of all three games a single time. This number bugs me, as it seems irrelevant. I personally have spent an estimated 300 hours (that's embarrassing, even over a three-year period) with the series, because these games are built around the idea of making tough choices which may effect anything from a couple's choice to immunize their unborn child to the extinction of all sapient life in the galaxy. Not every choice is black and white, and even for those that are, I may wish to play through twice in order to see the effects of all possible choices. So other die-hard fans (many of them more die-hard than myself), who are the upset ones, have invested many times more than 100 hours in this series. I point this out because it is not at all comparable to watching a movie, but it is somewhat comparable (in terms of time spent) to reading a very long novel. The other reason why that 100 hour figure is irrelevant is because Bioware, the creator, must have spent thousands upon thousands of paid man-hours to create just the details of the universe that were ultimately unnecessary to crafting a successful game. Personally I think this may be largely responsible for the success of the series, but I'm largely ignorant on that topic. My point is, the talented folks who created this game were interested enough in their own product to polish it to a much, much higher degree than is customary in today's popular video games. Keep that in mind as you read on.
A lot of this controversy is tangled up in critics (critical of the upset fans, not the ending, I know that's a weird way to phrase it) arguing that the storytellers have a right to tell their story how they want to, and we (the fans) don't have a right to demand change. They have missed the point entirely. Let me demonstrate. Before I even unwrapped my Mass Effect 3 Collector's Edition (again, embarrassing, but I thought it would be informative to point out that this is the only game I have ever pre-ordered, much less bought the collector's edition of), I was very unsure of how the game would end. I was virtually certain that the main character would perish, and I even thought there was a really good chance that it would end in failure, i.e. galactic genocide. I was very excited nonetheless. I was along for the ride, wherever Bioware chose to take me. During the two weeks or so it took me to get through the game, I was hooked. I had to make choices that genuinely made me squirm, and I loved the game for that. I never once adopted the mindset, "that part would have been better this way." In short, the game was the best video game I can remember playing through. Up until the end, I was genuinely on the edge of my seat. How would this epic story come to an end? Failure seemed likely, success just within reach, and I am always on guard for the unresolved ending which leaves room for a moneymaking sequel.
Then something very strange happened. The plot was derailed, and I was subjected to a short interactive cinematic sequence which can only be described as surreal. Not surreal as in the feel of the game was dreamlike, but rather the events in the game were suddenly so foreign to my 300 hours of familiarity that I felt disoriented. Then the game ends in a way which is just so very inorganic. The best way that I can think to describe it to one who hasn't experienced it, is if the last 50 pages of a novel were swapped with the last 50 pages of an unrelated novel. It wasn't intrinsically horrible stuff, just not relevant to the story in progress.
So. My personal, though uninformed, guess is that Bioware ran out of time. This seems likely to me because as I noted earlier, they seemed to genuinely cherish their product in its previous forms. If that assessment is correct, then they do have something to answer for. Artistic integrity is not a valid defense against not finishing a masterpiece. And here's the really sickening part. If they chose to release a new ending (I'm only saying this because they have confirmed that they won't), one that is up to the standards of the rest of their work, I would likely be willing to give them some of my hard-earned money for it. I know, I know, that is disgusting. But hear me out. These games have stood head and shoulders above their contemporaries, and yet all XBox 360 and PS3 games (I don't know about PC) have the same shelf price. I have bought games that I only played for 20 hours, so shouldn't there be a price difference for a game that will keep me interested for 5 times as long? After all, a Ferrari doesn't cost the same as a Toyota (no offense).
In closing I wish to point out to the journalists who have missed the point, that the upset fans are not so much dissatisfied with the type of ending that was delivered, but rather that the ending does not fit the story. This is NOT a small distinction.
There are many more interesting facets to this controversy, but I have gone on for far too long already, and most of what I left out are the aspects most heavily discussed elsewhere.
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